![]() ![]() How did Double Action come to fruition and what are its origins? I found out about you from Double Action Boogaloo, which we’ve been sharing footage of a lot recently. ![]() For Double Action I wanted to make an emotion in the people who play it: The emotion of feeling like an action movie star. The last item on the list reads “Don’t add anything else to this list!” Sometimes I build things because they’re helpful for other people (like the YouTube math videos) and other times I want to entertain and share an emotion. I have on my desk a list of projects I’m working on, a list that continues to grow more than my time capacity allows for. I like to help people and make people smile. The high-concept answer to your question is: I just like making things that other people enjoy or find useful. ![]() What compelled you to get involved in making these games? I understand that you’ve been working on games for a long time now, having worked on numerous projects with many collaborators and even dedicating time to teach others on YouTube. Before I went back to school I was an independent game developer. I built Double Action as my side project while I was a student at UCLA. Hey Jorge, would you like to introduce yourself to our readers and tell us about what you do? ![]()
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